Post by Alegis on Jul 23, 2010 7:54:12 GMT -5
The ESN Piett, a battleship:
Captain: Kay
Tactical Officer: Romanqwerty
Chief Engineer: abotkin
Helmsman: dunadan
Science Officer: Teucrian
Admiral: Wildcat
The ESN Cain, a carrier :
Captain: jdarksun (+8)
Tactical Officer: Jason Todd (+4)
Chief Engineer: Sir Fabulous (+6)
Helmsman: Zandracon (+6)
Science Officer: Mr. Defecation (+4)
Viper Captain: Farangu (+10)
The ESN Khan, a destroyer:
Captain: adventfalls (+10)
Tactical Officer: Minor Second (+8)
Chief Engineer: Captain Marcus (+6)
Helmsman: Capfalcon (+8)
Science Officer: Frostmist (+6)
Commando Sergeant: Alegis (+10)
The ESN Chief, a cruiser:
Captain: The Anonymous (+4)
Tactical Officer: Megatin (+8)
Chief Engineer: Gumpy (+6)
Helmsman: Void Slayer (+6)
Science Officer: Hippie (+4)
Spartan Super Soldier: Phyphor (+10)
The ESN Williams, a support frigate:
3clipse
Ringo
Cynic Jester
Shushnik
Bremen
Celebrim
Abilities:
Megatin - Tactical Officer of the ESN Chief
Sir Fabulous - CHIEF ENGINEER OF THE UNS CAIN
ESN Khaaaaaaan:
Alegis - Commando Sergeant:
Adventfalls - Captain:
capfalcon - helmsman
Each day you may use one of the following powers:
I KNOW SOME MANEUVERS : Evade the first shot fired at your ship today and either attempt to maintain distance to a target, close distance with it or separate distance with it.
WE'RE RIGHT ON TOP OF HER : Take a shot with any weapon in range at a target, and attempt to maintain distance, close distance or separate distance with that same target.
LET'S GIVE THEM SOMETHING ELSE TO SHOOT AT : Force a target to shoot at you and close or separate distance with another ship.
Cpt Marcus - Chief Engineer
Frostmist- Science Officer
Every day, you may perform one of the following actions:
REMODULATE SHIELDS : Spend an Emergency Repair to recharge 2d10 shields.
THESE SHOULD DO THE TRICK : Load a torpedo salvo; the next torpedo attack your ship makes can be re-rolled if failed.
DIVERTING ALL POWER! : Either the Helmsman or Tactical Officer may make take any two actions instead of just one - however, the other player may not take any action this day.
Captain: Kay
Tactical Officer: Romanqwerty
Chief Engineer: abotkin
Helmsman: dunadan
Science Officer: Teucrian
Admiral: Wildcat
The ESN Cain, a carrier :
Captain: jdarksun (+8)
Tactical Officer: Jason Todd (+4)
Chief Engineer: Sir Fabulous (+6)
Helmsman: Zandracon (+6)
Science Officer: Mr. Defecation (+4)
Viper Captain: Farangu (+10)
The ESN Khan, a destroyer:
Captain: adventfalls (+10)
Tactical Officer: Minor Second (+8)
Chief Engineer: Captain Marcus (+6)
Helmsman: Capfalcon (+8)
Science Officer: Frostmist (+6)
Commando Sergeant: Alegis (+10)
The ESN Chief, a cruiser:
Captain: The Anonymous (+4)
Tactical Officer: Megatin (+8)
Chief Engineer: Gumpy (+6)
Helmsman: Void Slayer (+6)
Science Officer: Hippie (+4)
Spartan Super Soldier: Phyphor (+10)
The ESN Williams, a support frigate:
3clipse
Ringo
Cynic Jester
Shushnik
Bremen
Celebrim
Abilities:
Megatin - Tactical Officer of the ESN Chief
TACTICAL OFFICER
You may choose one of the following powers each turn:
FIRE PRIMARY WEAPONS : Fire your ship's primary weapons at any target that is at medium range with your vessel.
LAUNCH TORPEDO SALVO : Fire a salvo of your ship's torpedoes, if you have a salvo loaded, at any target that is at long or medium range.
FIRE POINT DEFENSE GUNS : Fire your ship's point defense guns at any target that is at point-blank range.
You may choose one of the following powers each turn:
FIRE PRIMARY WEAPONS : Fire your ship's primary weapons at any target that is at medium range with your vessel.
LAUNCH TORPEDO SALVO : Fire a salvo of your ship's torpedoes, if you have a salvo loaded, at any target that is at long or medium range.
FIRE POINT DEFENSE GUNS : Fire your ship's point defense guns at any target that is at point-blank range.
Sir Fabulous - CHIEF ENGINEER OF THE UNS CAIN
You may use one of the following powers each day:
DAMAGE CONTROL : Spend one of your ship's Emergency Repairs to repair some damage.
I'M GIVING HER ALL SHE'S GOT : Boost your ship's Shields or Weapon damage by 1d8. This boost may exceed your shield's maximum capacity.
GET SOME MEN DOWN HERE! : Charge an Emergency Repair or attempt to eliminate an intruder.
DAMAGE CONTROL : Spend one of your ship's Emergency Repairs to repair some damage.
I'M GIVING HER ALL SHE'S GOT : Boost your ship's Shields or Weapon damage by 1d8. This boost may exceed your shield's maximum capacity.
GET SOME MEN DOWN HERE! : Charge an Emergency Repair or attempt to eliminate an intruder.
ESN Khaaaaaaan:
Alegis - Commando Sergeant:
Each day you may use one of the following powers:
RADIO SLEEPER AGENT : Put an enemy boarding party on any ship in the village's fleet.
SABOTAGE STORES : Blow-up loaded torpedo in any village ship that has an enemy boarding party on it. The torpedo will deal it's full damage to the ship, ignoring all shields.
PACIFY CREW : Every enemy boarding party on a target village ship will attack a player on that ship of your choice. If the attacks are successful, the player will be out of commission until they make a successful health check.
RADIO SLEEPER AGENT : Put an enemy boarding party on any ship in the village's fleet.
SABOTAGE STORES : Blow-up loaded torpedo in any village ship that has an enemy boarding party on it. The torpedo will deal it's full damage to the ship, ignoring all shields.
PACIFY CREW : Every enemy boarding party on a target village ship will attack a player on that ship of your choice. If the attacks are successful, the player will be out of commission until they make a successful health check.
Adventfalls - Captain:
You may use one of the following powers per day.
THAT'S AN ORDER! : Assign any member of your crew a re-roll.
ENGAGE! : Any maneuver your helmsman makes automatically succeeds.
GIVE HER ALL SHE'S GOT! : Boost your ship's weapon damage and shield capacity by 1d8 for today. This boost may bring your shields above their normal capacity.
THAT'S AN ORDER! : Assign any member of your crew a re-roll.
ENGAGE! : Any maneuver your helmsman makes automatically succeeds.
GIVE HER ALL SHE'S GOT! : Boost your ship's weapon damage and shield capacity by 1d8 for today. This boost may bring your shields above their normal capacity.
capfalcon - helmsman
Each day you may use one of the following powers:
I KNOW SOME MANEUVERS : Evade the first shot fired at your ship today and either attempt to maintain distance to a target, close distance with it or separate distance with it.
WE'RE RIGHT ON TOP OF HER : Take a shot with any weapon in range at a target, and attempt to maintain distance, close distance or separate distance with that same target.
LET'S GIVE THEM SOMETHING ELSE TO SHOOT AT : Force a target to shoot at you and close or separate distance with another ship.
Cpt Marcus - Chief Engineer
You may use one of the following powers each day:
DAMAGE CONTROL : Spend one of your ship's Emergency Repairs to repair some damage.
I'M GIVING HER ALL SHE'S GOT : Boost your ship's Shields or Weapon damage by 1d8. This boost may exceed your shield's maximum capacity.
GET SOME MEN DOWN HERE! : Charge an Emergency Repair or attempt to eliminate an intruder.
DAMAGE CONTROL : Spend one of your ship's Emergency Repairs to repair some damage.
I'M GIVING HER ALL SHE'S GOT : Boost your ship's Shields or Weapon damage by 1d8. This boost may exceed your shield's maximum capacity.
GET SOME MEN DOWN HERE! : Charge an Emergency Repair or attempt to eliminate an intruder.
Frostmist- Science Officer
Every day, you may perform one of the following actions:
REMODULATE SHIELDS : Spend an Emergency Repair to recharge 2d10 shields.
THESE SHOULD DO THE TRICK : Load a torpedo salvo; the next torpedo attack your ship makes can be re-rolled if failed.
DIVERTING ALL POWER! : Either the Helmsman or Tactical Officer may make take any two actions instead of just one - however, the other player may not take any action this day.