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Post by AdventFalls on Jul 27, 2010 23:14:13 GMT -5
I want our engineer to eliminate an intruder.
I want to eat the Williams if she's in range.
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Post by cptmarcus on Jul 27, 2010 23:27:46 GMT -5
Aye aye, Captain! An order of whoop-ass coming right up! 1d20+6 → [15,6] = (21) invisiblecastle.com/roller/view/2627343/1d8 → [8] = (8) invisiblecastle.com/roller/view/2627354/Also posted in Day 5 and sent in to Ender like 5 minutes ago. I didn't specify a target, because I didn't think I needed to. But I rolled really well, so hopefully this gets them all off and I can fix the ship or boost shields or whatever else needs doing tomorrow.
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Post by cptmarcus on Jul 27, 2010 23:36:20 GMT -5
Yeah, he wants me to pick a boarder to get rid of. Any suggestions?
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Post by AdventFalls on Jul 27, 2010 23:42:21 GMT -5
Eliminate the wookie.
They'll go back to the Williams, which we then will eat.
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Post by cptmarcus on Jul 27, 2010 23:50:54 GMT -5
I pm'd him, and asked what happens to the guy we pick. He says they are "captured", whatever that means.
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Post by capfalcon on Jul 28, 2010 0:02:12 GMT -5
So who do we want to move to and nomnomnom?
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Post by capfalcon on Jul 28, 2010 16:39:22 GMT -5
Hey you guys!
Guess what?
I got two 23's!
Give me an extra action so I can mess shit up!
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Post by delroland on Jul 28, 2010 17:05:23 GMT -5
I did.
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Post by capfalcon on Jul 28, 2010 17:10:33 GMT -5
I meant I knew what I was going to do with one action, but I wasn't sure what to do with the other.
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Post by cptmarcus on Jul 28, 2010 17:31:30 GMT -5
Can you shoot again? If not, evading the first shot fired at us sounds good.
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Post by capfalcon on Jul 28, 2010 17:40:05 GMT -5
I can only NOMNOMNOM once a turn.
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Post by delroland on Jul 28, 2010 17:46:04 GMT -5
Can we disable the Williams' helmsman in any way, to prevent them from running away or using evasive maneuvers?
If so, we can guarantee a hit on them this turn, which has a 98.95% chance of killing them outright. This gives us control of the vote, and we can concentrate on immobilizing the Cain (since it has less hp than the Chief) and eating it next turn.
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Post by delroland on Jul 28, 2010 17:54:30 GMT -5
Conversely, we have the following chances to one-shot the other ships:
Cain: 96.425% Chief: 94.3125%
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Post by delroland on Jul 28, 2010 17:55:18 GMT -5
Actually, since the Willams is such an evasive little bugger, maybe we should take out one of the other ships first, vortex it with the first attack and NOM with the second.
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Post by Alegis on Jul 28, 2010 18:21:59 GMT -5
Action day 5 (1d20+10=25)Can't stay around for Ender clarifications so I'll say this is to attack whoever isn't disabled on one of the ships with the boarding parties. Anyone here is free to override (or specify who to attack) with this order.
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